Help this asset pack reach its goal

Raised
$3.04
Goal
$1,000.00
0%
of goal
1
contributors
$3.04
average contribution
$3.04
top contribution

A downloadable asset pack for Windows, macOS, Linux, and Android

Get this asset pack and 26 more for $145.52 USD
View bundle
Buy Now
On Sale!
39% Off
$4.99 $3.04 USD or more

☁️ Procedural Sky Environment

Procedural Sky Environment is a lightweight Unity tool that automatically generates random sky objects inside a fully customizable 3D volume. Instead of manually placing hundreds or even thousands of objects throughout your sky, the system creates rich and believable environments with only a few clicks.

Whether you're creating realistic skies, fantasy worlds, floating islands, space scenes, magical landscapes, or stylized environments, Procedural Sky Environment provides an easy and flexible workflow that fits projects of every size.

Simply assign your prefabs, define the generation volume, configure the number of spawned objects, and generate a unique sky within seconds.

Generate beautiful skies automatically with customizable random placement, stars, clouds, floating objects, and unlimited prefab support.

assetstore


Overview

Procedural Sky Environment was created for developers who want to populate skies quickly without spending hours manually positioning decorative objects.

The system randomly distributes any assigned prefabs throughout a configurable three-dimensional volume while maintaining complete flexibility over density, object count, star count, and spawn area.

Unlike fixed skybox solutions, this package creates real objects inside your world, allowing them to interact with lighting, shadows, animation systems, particle effects, gameplay mechanics, or custom scripts.

Everything is configurable directly inside the Unity Inspector with a simple drag-and-drop workflow.


Features

  • Automatic Sky Generation
    Generate hundreds or thousands of sky objects automatically inside a configurable 3D volume.
  • Separate Star Generator
    Generate stars independently from clouds or other sky objects.
  • Unlimited Prefab Support
    Works with any Unity prefab including models, particle systems, animated objects, and custom assets.
  • Configurable Generation Area
    Adjust the size and position of the spawn volume to match your world.
  • Random Position Distribution
    Objects are randomly placed across all three axes for natural variation.
  • One-Click Generation
    Populate large skies instantly without manual placement.
  • Lightweight Runtime System
    Designed for excellent performance and easy integration.
  • Fully Customizable
    Extend the generator with your own gameplay logic or generation rules.

Supported Objects

Because the generator works entirely with prefabs, it can be used for virtually any type of sky decoration.

  • Clouds
  • Stars
  • Birds
  • Floating Islands
  • Planets
  • Moons
  • Asteroids
  • Comets
  • Satellites
  • Airships
  • Aircraft
  • Balloons
  • Fantasy Creatures
  • Dragons
  • Magic Effects
  • Particle Systems
  • Space Stations
  • Custom Decorative Objects
  • Any Unity Prefab

Simple Workflow

  1. Add the Procedural Sky Environment component.
  2. Assign your sky object prefabs.
  3. Assign optional star prefabs.
  4. Configure the generation volume.
  5. Set object count.
  6. Set star count.
  7. Press Generate.
  8. Enjoy a unique procedural sky.

Customization

Every important parameter can be adjusted directly through the Unity Inspector.

  • Generation Width
  • Generation Height
  • Generation Depth
  • Object Count
  • Star Count
  • Spawn Volume
  • Target Transform
  • Prefab Collections
  • Random Distribution
  • Generation Density
  • Custom Spawn Logic
  • Generation Rules

Perfect For

  • Open World Games
  • Survival Games
  • Fantasy Games
  • Sci-Fi Games
  • Space Games
  • Adventure Games
  • Exploration Games
  • Simulation Games
  • RPG Projects
  • Stylized Projects
  • Prototype Projects
  • Indie Games
  • Mobile Games
  • Large Worlds
  • Sandbox Projects

Why Use Procedural Sky Environment?

  • Save hours of manual object placement.
  • Create believable skies instantly.
  • Generate unique layouts every time.
  • Easy drag-and-drop setup.
  • Works with your own assets.
  • Fast iteration during development.
  • Perfect foundation for larger sky systems.
  • Easy to expand with custom scripts.

Technical Details

Core Features

  • Automatic procedural sky object generation
  • Random spawning inside customizable 3D volumes
  • Separate generation system for stars
  • Unlimited prefab support
  • Random position generation on X, Y, and Z axes
  • Configurable object count
  • Configurable star count
  • Simple runtime implementation
  • Inspector-driven workflow
  • Drag-and-drop setup
  • Easy customization
  • Easy extension through C# scripts

Render Pipeline Compatibility

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Platform Support

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Consoles

Included Content

  • Procedural Sky Environment component
  • Sky object generator
  • Star generator
  • Example scene
  • Example prefabs
  • Ready-to-use scripts
  • Documentation

Create Beautiful Procedural Skies

Populate your worlds with clouds, stars, floating islands, planets, aircraft, fantasy objects, and countless other sky elements using a fast, flexible, and lightweight procedural generation system.

Procedural Sky Environment provides an excellent foundation for creating visually rich skies while remaining simple enough for prototypes and powerful enough for full production projects.

Purchase

Get this asset pack and 26 more for $145.52 USD
View bundle
Buy Now
On Sale!
39% Off
$4.99 $3.04 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.04 USD. You will get access to the following files:

SkyObjectGenerator.unitypackage 306 kB

Leave a comment

Log in with itch.io to leave a comment.