Procedural Spider Web System
A downloadable asset pack for Windows, macOS, Linux, and Android
๐ธ๏ธ Procedural Spider Web System
Procedural Spider Web System is a lightweight Unity tool for creating spider webs between surfaces and props.
It is designed for caves, abandoned rooms, forests, fantasy locations, horror scenes, stylized environments, and any project that needs quick web dressing without hand-building every strand.
Place web anchors on walls, beams, stones, hooks, window frames, or props, then generate adjustable spider webs with rings, sag, irregularity, strand width, seed control, and optional droplets.
โจ Main Features
-
Procedural Spider Web Generation
Generate spider webs between manually placed anchor points. -
WebAnchor Workflow
Use WebAnchor points to define where the web attaches in the scene. -
Surface-Based Web Placement
Place anchors on beams, stones, walls, hooks, windows, cave props, or custom scene objects. -
Optional Raycast Surface Detection
The generator can search nearby collider surfaces using raycasts for faster prototyping. -
Adjustable Web Shape
Tune ring count, sag, irregularity, anchor distance, strand width, and randomness. -
Seed-Based Generation
Use deterministic seed control to regenerate consistent web layouts. -
Lightweight LineRenderer Webs
Web strands are generated with LineRenderer components for simple and lightweight rendering. -
Optional Droplet Placement
Add silk droplets along generated strands using the included droplet prefab. -
Ready-to-Use Prefabs
Includes generator, anchor, hook, and droplet prefabs. -
Demo Scene Included
A complete example setup is included so you can test the system immediately.
๐ WebAnchor Placement
The system uses WebAnchor points to define where a spider web attaches.
Place anchors around the area where the web should appear, assign them to the generator, and create a procedural web between those points.
Anchor Placement Examples
- Wooden beams
- Cave rocks
- Old walls
- Window frames
- Hooks
- Ceiling corners
- Tree branches
- Fantasy props
- Abandoned furniture
๐งฌ Procedural Generator
The generator creates the main web structure using anchor positions and adjustable generation settings.
You can create different web shapes by changing ring count, sag, irregularity, strand width, seed, and anchor distance.
Generator Settings
- Ring count
- Sag amount
- Irregularity
- Strand width
- Seed
- Anchor distance
- Droplet count
- Random variation
๐ฆ Optional Raycast Surface Detection
For faster prototyping, the generator can search nearby surfaces using raycasts.
This allows the system to detect collider surfaces and use them as possible attachment points when building web layouts.
Raycast Features
- Nearby surface search
- Collider-based detection
- Layer mask support
- Useful for fast scene dressing
- Can be combined with manually placed anchors
๐ท๏ธ Adjustable Web Shape
The web can be tuned directly in the Inspector to match different scene styles.
Create clean stylized webs, messy abandoned webs, dense cave webs, or subtle background dressing.
Shape Controls
-
Ring Count
Controls how many circular web rings are generated. -
Sag
Adds hanging weight and curved strand behavior. -
Irregularity
Makes the web less perfect and more organic. -
Strand Width
Controls the visual thickness of web strands. -
Seed
Controls deterministic random generation. -
Droplets
Adds optional small silk droplets to the generated strands.
๐ง Silk Droplets
Optional droplets can be placed along generated web strands.
This helps add detail for caves, wet environments, abandoned interiors, fantasy scenes, and close-up decoration.
Droplet Features
- Optional droplet prefab placement
- Droplets placed on generated strands
- Custom droplet prefab support
- Included droplet model
- Included droplet material
๐งต Lightweight LineRenderer Strands
Web strands are generated using Unity LineRenderer components.
This makes the system simple, lightweight, and easy to adjust for both realistic and stylized projects.
Rendering Features
- LineRenderer-based web strands
- Adjustable strand width
- Silk material included
- Works well for quick environment dressing
- Suitable for stylized and realistic visuals
๐ฆ Ready-to-Use Prefabs
The package includes ready prefabs for quickly setting up web generation in your scene.
Included Prefabs
- Procedural spider web generator
- WebAnchor prefab
- Web anchor hook prefab
- Silk droplet prefab
๐ ๏ธ Customizable Settings
The system can be adjusted directly from the Inspector.
You can tune the shape, density, strand thickness, droplet amount, randomness, and surface behavior to fit your environment.
You Can Customize
- Web shape
- Web density
- Ring count
- Sag amount
- Irregularity
- Strand width
- Droplet count
- Generation seed
- Anchor distance
- Layer masks
- Materials
- Prefabs
๐งช Demo Scene Included
A demo scene is included with a complete setup for testing and learning the workflow.
Demo Scene Shows
- Web generator setup
- Manual WebAnchor placement
- Generated web strands
- Droplet placement
- Included materials
- Ready prefabs
- Scene dressing example
๐ฎ Suitable For
-
๐ฏ๏ธ Horror Scenes
Add creepy webs to abandoned rooms, corridors, basements, and haunted interiors. -
๐ชจ Caves
Quickly dress cave entrances, tunnels, rocks, and underground paths. -
๐๏ธ Abandoned Locations
Add age, neglect, and environmental detail to old buildings and ruins. -
๐ฒ Forests
Create webs between branches, stones, roots, and fantasy forest props. -
๐ง Fantasy Environments
Add stylized silk webs to magical caves, dungeons, towers, and creature lairs. -
๐จ Stylized Projects
Use adjustable width, sag, and randomness to match non-realistic art styles.
๐ฆ Included Content
- Procedural spider web generator
- WebAnchor component
- Ready-to-use prefabs
- Generator prefab
- Anchor prefab
- Hook prefab
- Droplet prefab
- Silk material
- Droplet material
- Droplet model
- Hook model
- Included OBJ models
- Unity materials
- Demo scene
- Markdown documentation
- TXT documentation
- PDF documentation
โ๏ธ Technical Details
Generation
- Procedural spider web generation between manually placed WebAnchor points
- Optional raycast-based surface detection
- Collider and layer mask support
- Deterministic generation with seed control
Adjustable Parameters
- Ring count
- Sag
- Irregularity
- Strand width
- Seed
- Anchor distance
- Droplet count
Rendering
- LineRenderer-based web strands
- Lightweight runtime rendering
- Silk material included
- Droplet prefab placement on generated strands
Prefabs & Assets
- Generator prefab
- Anchor prefab
- Hook prefab
- Droplet prefab
- OBJ models included
- Unity materials included
Requirements
- Unity 2022.3 LTS or newer recommended
- Built-in Render Pipeline materials included
- No external packages required
๐ Documentation
English documentation is included in multiple formats and explains setup, WebAnchor placement, generator settings, raycast surface detection, droplet placement, prefabs, materials, and customization.
Included Formats
- Markdown documentation
- TXT documentation
- PDF documentation
๐ธ๏ธ Create Webs Fast
Add procedural spider webs between walls, beams, rocks, windows, hooks, cave props, forest objects, and abandoned scene geometry.
Procedural Spider Web System provides a lightweight and customizable way to dress horror, fantasy, cave, forest, abandoned, and stylized environments without manually building every strand.
| Published | 5 days ago |
| Status | Released |
| Category | Assets |
| Author | SomeTimesAtNight |
| Tags | abandoned, cave, cobweb, decoration, dungeon, environment, Fantasy, Horror, Procedural Generation, spider-web |
| Content | No generative AI was used |
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