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๐Ÿ•ธ๏ธ Procedural Spider Web System

Procedural Spider Web System is a lightweight Unity tool for creating spider webs between surfaces and props.

It is designed for caves, abandoned rooms, forests, fantasy locations, horror scenes, stylized environments, and any project that needs quick web dressing without hand-building every strand.

Place web anchors on walls, beams, stones, hooks, window frames, or props, then generate adjustable spider webs with rings, sag, irregularity, strand width, seed control, and optional droplets.

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โœจ Main Features

  • Procedural Spider Web Generation
    Generate spider webs between manually placed anchor points.
  • WebAnchor Workflow
    Use WebAnchor points to define where the web attaches in the scene.
  • Surface-Based Web Placement
    Place anchors on beams, stones, walls, hooks, windows, cave props, or custom scene objects.
  • Optional Raycast Surface Detection
    The generator can search nearby collider surfaces using raycasts for faster prototyping.
  • Adjustable Web Shape
    Tune ring count, sag, irregularity, anchor distance, strand width, and randomness.
  • Seed-Based Generation
    Use deterministic seed control to regenerate consistent web layouts.
  • Lightweight LineRenderer Webs
    Web strands are generated with LineRenderer components for simple and lightweight rendering.
  • Optional Droplet Placement
    Add silk droplets along generated strands using the included droplet prefab.
  • Ready-to-Use Prefabs
    Includes generator, anchor, hook, and droplet prefabs.
  • Demo Scene Included
    A complete example setup is included so you can test the system immediately.

๐Ÿ“ WebAnchor Placement

The system uses WebAnchor points to define where a spider web attaches.

Place anchors around the area where the web should appear, assign them to the generator, and create a procedural web between those points.

Anchor Placement Examples

  • Wooden beams
  • Cave rocks
  • Old walls
  • Window frames
  • Hooks
  • Ceiling corners
  • Tree branches
  • Fantasy props
  • Abandoned furniture

๐Ÿงฌ Procedural Generator

The generator creates the main web structure using anchor positions and adjustable generation settings.

You can create different web shapes by changing ring count, sag, irregularity, strand width, seed, and anchor distance.

Generator Settings

  • Ring count
  • Sag amount
  • Irregularity
  • Strand width
  • Seed
  • Anchor distance
  • Droplet count
  • Random variation

๐Ÿ”ฆ Optional Raycast Surface Detection

For faster prototyping, the generator can search nearby surfaces using raycasts.

This allows the system to detect collider surfaces and use them as possible attachment points when building web layouts.

Raycast Features

  • Nearby surface search
  • Collider-based detection
  • Layer mask support
  • Useful for fast scene dressing
  • Can be combined with manually placed anchors

๐Ÿ•ท๏ธ Adjustable Web Shape

The web can be tuned directly in the Inspector to match different scene styles.

Create clean stylized webs, messy abandoned webs, dense cave webs, or subtle background dressing.

Shape Controls

  • Ring Count
    Controls how many circular web rings are generated.
  • Sag
    Adds hanging weight and curved strand behavior.
  • Irregularity
    Makes the web less perfect and more organic.
  • Strand Width
    Controls the visual thickness of web strands.
  • Seed
    Controls deterministic random generation.
  • Droplets
    Adds optional small silk droplets to the generated strands.

๐Ÿ’ง Silk Droplets

Optional droplets can be placed along generated web strands.

This helps add detail for caves, wet environments, abandoned interiors, fantasy scenes, and close-up decoration.

Droplet Features

  • Optional droplet prefab placement
  • Droplets placed on generated strands
  • Custom droplet prefab support
  • Included droplet model
  • Included droplet material

๐Ÿงต Lightweight LineRenderer Strands

Web strands are generated using Unity LineRenderer components.

This makes the system simple, lightweight, and easy to adjust for both realistic and stylized projects.

Rendering Features

  • LineRenderer-based web strands
  • Adjustable strand width
  • Silk material included
  • Works well for quick environment dressing
  • Suitable for stylized and realistic visuals

๐Ÿ“ฆ Ready-to-Use Prefabs

The package includes ready prefabs for quickly setting up web generation in your scene.

Included Prefabs

  • Procedural spider web generator
  • WebAnchor prefab
  • Web anchor hook prefab
  • Silk droplet prefab

๐Ÿ› ๏ธ Customizable Settings

The system can be adjusted directly from the Inspector.

You can tune the shape, density, strand thickness, droplet amount, randomness, and surface behavior to fit your environment.

You Can Customize

  • Web shape
  • Web density
  • Ring count
  • Sag amount
  • Irregularity
  • Strand width
  • Droplet count
  • Generation seed
  • Anchor distance
  • Layer masks
  • Materials
  • Prefabs

๐Ÿงช Demo Scene Included

A demo scene is included with a complete setup for testing and learning the workflow.

Demo Scene Shows

  • Web generator setup
  • Manual WebAnchor placement
  • Generated web strands
  • Droplet placement
  • Included materials
  • Ready prefabs
  • Scene dressing example

๐ŸŽฎ Suitable For

  • ๐Ÿ•ฏ๏ธ Horror Scenes
    Add creepy webs to abandoned rooms, corridors, basements, and haunted interiors.
  • ๐Ÿชจ Caves
    Quickly dress cave entrances, tunnels, rocks, and underground paths.
  • ๐Ÿš๏ธ Abandoned Locations
    Add age, neglect, and environmental detail to old buildings and ruins.
  • ๐ŸŒฒ Forests
    Create webs between branches, stones, roots, and fantasy forest props.
  • ๐Ÿง™ Fantasy Environments
    Add stylized silk webs to magical caves, dungeons, towers, and creature lairs.
  • ๐ŸŽจ Stylized Projects
    Use adjustable width, sag, and randomness to match non-realistic art styles.

๐Ÿ“ฆ Included Content

  • Procedural spider web generator
  • WebAnchor component
  • Ready-to-use prefabs
  • Generator prefab
  • Anchor prefab
  • Hook prefab
  • Droplet prefab
  • Silk material
  • Droplet material
  • Droplet model
  • Hook model
  • Included OBJ models
  • Unity materials
  • Demo scene
  • Markdown documentation
  • TXT documentation
  • PDF documentation

โš™๏ธ Technical Details

Generation

  • Procedural spider web generation between manually placed WebAnchor points
  • Optional raycast-based surface detection
  • Collider and layer mask support
  • Deterministic generation with seed control

Adjustable Parameters

  • Ring count
  • Sag
  • Irregularity
  • Strand width
  • Seed
  • Anchor distance
  • Droplet count

Rendering

  • LineRenderer-based web strands
  • Lightweight runtime rendering
  • Silk material included
  • Droplet prefab placement on generated strands

Prefabs & Assets

  • Generator prefab
  • Anchor prefab
  • Hook prefab
  • Droplet prefab
  • OBJ models included
  • Unity materials included

Requirements

  • Unity 2022.3 LTS or newer recommended
  • Built-in Render Pipeline materials included
  • No external packages required

๐Ÿ“– Documentation

English documentation is included in multiple formats and explains setup, WebAnchor placement, generator settings, raycast surface detection, droplet placement, prefabs, materials, and customization.

Included Formats

  • Markdown documentation
  • TXT documentation
  • PDF documentation

๐Ÿ•ธ๏ธ Create Webs Fast

Add procedural spider webs between walls, beams, rocks, windows, hooks, cave props, forest objects, and abandoned scene geometry.

Procedural Spider Web System provides a lightweight and customizable way to dress horror, fantasy, cave, forest, abandoned, and stylized environments without manually building every strand.

Download

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Click download now to get access to the following files:

ProceduralSpiderWebSystem.unitypackage 188 kB

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