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A downloadable asset pack for Windows, macOS, Linux, and Android

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๐ŸŒฑ Farming System

Farming System is a complete, modular, and ready-to-use Unity package designed for survival games, life simulations, farming RPGs, crafting projects, sandbox builders, and open-world games.

The system provides a complete farming gameplay loop: plant seeds, grow crops over time, harvest produce, place new garden beds, manage inventory slots, and save or load progress with offline growth support.

Build a practical and expandable farming foundation without creating planting, crop growth, harvesting, inventory, bed placement, and persistence systems from scratch.

๐ŸŒพ Key Features

  • Complete Farming Gameplay Loop
    Plant seeds, wait for crops to grow, inspect their state, harvest produce, and continue expanding the farm.
  • ScriptableObject-Driven Crops
    Create and configure crop types without modifying the core farming code.
  • Automatic Crop Growth
    Crops grow over time and automatically switch between visual growth stages.
  • Offline Progression
    Growth progress continues correctly after saving, leaving the area, or returning to the game later.
  • Harvesting & Inventory Rewards
    Mature crops can reward configurable inventory items and harvest amounts.
  • Optional Regrow Crops
    Configure crops that return to an earlier growth phase instead of disappearing after harvest.
  • Runtime Garden Bed Placement
    Allow players to expand their farm using placeable garden bed kits.
  • Slot-Based Inventory UI
    Includes item slots, selected item handling, and visual feedback.
  • Complete Save / Load System
    Save crops, plot states, inventory content, selected items, regrow data, and placed garden beds.
  • Demo Scene Included
    Test the complete farming loop immediately with a ready-made example setup.

๐Ÿ”„ Complete Farming Gameplay Loop

Farming System is built around a practical gameplay loop that can be used immediately and expanded for larger games.

Basic Farming Flow

  • Select seeds from the inventory
  • Find a valid farm plot
  • Plant the selected crop
  • Wait while the crop grows over time
  • Inspect crop progress and growth state
  • Harvest the crop when it becomes mature
  • Receive produce in the inventory
  • Replant or continue with regrow crops

๐Ÿงฉ Data-Driven Crop System

Crops are configured through ScriptableObjects, making the farming content easy to expand, duplicate, and rebalance.

Developers can create new crop types without changing the main farming logic.

Each Crop Can Define

  • Crop name
  • Crop icon
  • Seed inventory item
  • Harvest inventory item
  • Total grow time
  • Visual growth stages
  • Harvest reward amount
  • Optional regrow behavior
  • Regrow phase configuration
  • Allowed plot rules
Create vegetables, fruits, flowers, herbs, survival crops, fantasy plants, or economy-focused farming content using the same modular foundation.

๐Ÿชด Planting & Plot Validation

Players can plant seeds only on valid farming areas. This prevents crops from being placed on incorrect terrain or incompatible plots.

Planting System Includes

  • Seed selection from inventory slots
  • Valid farm soil detection
  • Crop compatibility validation
  • Plot occupancy checking
  • Plant interaction prompts
  • Inspection feedback while crops are growing
  • Harvest interaction when crops are ready

โณ Time-Based Crop Growth

Crops progress automatically through multiple growth stages based on elapsed time.

Each stage can use a different visual object or prefab, making crop progression easy to understand directly in the game world.

Growth Features

  • Automatic time-based progression
  • Multiple visual growth stages
  • Per-crop grow time configuration
  • Persistent elapsed growth time
  • Correct restoration after loading
  • Offline timestamp-based progression
  • Harvestable state detection

๐Ÿฅ• Harvesting System

Mature crops can be harvested through the interaction system and reward configurable inventory items.

Harvest Configuration

  • Custom harvest item
  • Configurable harvest amount
  • Inventory reward integration
  • Harvest interaction prompts
  • Normal one-time harvest crops
  • Optional regrow crops

โ™ป๏ธ Regrow Crops

Some crops can be configured to regrow after harvesting.

Instead of being fully removed, the crop can return to a selected growth stage and begin another growth cycle.

Useful For

  • Berry bushes
  • Fruit plants
  • Fantasy crops
  • Long-term farm progression
  • Renewable survival resources

๐Ÿงฑ Placeable Garden Beds

Farming System includes runtime garden bed placement, allowing players to expand the usable farming area during gameplay.

This is especially useful for games with base building, player housing, homesteading, settlement progression, or land management.

Garden Bed Features

  • Runtime bed placement
  • Placeable bed kits
  • Bed definition system
  • Expandable farm layouts
  • Saved bed positions and states
  • Compatible with larger building systems

๐ŸŽ’ Slot-Based Inventory System

The included inventory system supports seed selection, harvest rewards, and interaction with the farming gameplay loop.

Inventory Features

  • Slot-based inventory structure
  • Item quantities
  • Selected item tracking
  • Visual UI feedback
  • Seed item support
  • Harvest item rewards
  • Saved inventory contents

๐Ÿ’พ Save, Load & Offline Progression

The included persistence system saves the important parts of the farming world and restores them correctly later.

Saved Data Includes

  • Crop type
  • Plot ID
  • Growth progress
  • Current growth phase
  • Harvestable state
  • Regrow state
  • Inventory contents
  • Selected inventory item
  • Placed garden beds
  • Timestamp information for offline growth
Crop progress can continue while the player is away, creating a persistent farming experience instead of temporary session-only growth.

๐Ÿ’ฌ Player Interaction Prompts

The package includes interaction feedback for the main farming actions.

  • Plant
    Shows when the player can plant a selected seed.
  • Inspect
    Shows crop information or growth state while the crop is still developing.
  • Harvest
    Becomes available when the crop reaches maturity.

๐ŸŽฎ Suitable For

  • ๐ŸŒฒ Survival Games
    Add renewable food production and long-term resource management.
  • ๐Ÿก Life Simulation Games
    Build relaxing farming, homesteading, and daily routine systems.
  • ๐ŸŒพ Farming RPGs
    Use crop growth as part of progression, economy, crafting, and quests.
  • ๐Ÿ”จ Crafting & Gathering Games
    Connect harvested crops to recipes, production chains, and resource systems.
  • ๐Ÿงฑ Sandbox Builders
    Let players expand farming areas using placeable garden beds.
  • ๐Ÿ—บ๏ธ Open-World Games
    Add player farms, houses, settlements, or persistent land management.

๐Ÿš€ Easy to Expand

The architecture is designed to support additional game-specific features without rebuilding the farming foundation.

Possible Extensions

  • Watering systems
  • Fertilizer mechanics
  • Crop quality levels
  • Tool upgrades
  • Crafting integration
  • Seasonal crop rules
  • Weather effects
  • Soil quality
  • Plant diseases
  • Quest integration
  • Economy and market systems
  • NPC farming behavior

๐Ÿ“ฆ Included

  • Complete farming gameplay system
  • Crop ScriptableObjects
  • Multiple example crops
  • Crop growth stage visuals
  • Harvesting system
  • Regrow support
  • Slot-based inventory system
  • Inventory UI
  • Garden bed placement system
  • Save and load system
  • Offline growth logic
  • Interaction prompt system
  • Placeholder crop prefabs
  • Unity materials
  • Icons
  • Clean C# scripts
  • Documentation
  • Fully configured demo scene

โš™๏ธ Technical Details

Core Farming Features

  • Complete modular farming architecture
  • ScriptableObject-driven crop definitions
  • Multiple crop type support
  • Seed planting on valid farm soil only
  • Plot validation rules
  • Time-based crop growth
  • Multi-stage visual progression
  • Harvest inventory rewards
  • Optional regrow logic

Inventory & Interaction

  • Slot-based inventory system
  • Inventory item selection
  • UI feedback
  • Plant interaction prompts
  • Inspect interaction prompts
  • Harvest interaction prompts

World Expansion

  • Runtime placeable garden beds
  • Bed definition system
  • Expandable farm layouts

Persistence

  • Crop save and load
  • Plot state persistence
  • Garden bed persistence
  • Inventory persistence
  • Selected item persistence
  • Timestamp-based offline growth

Architecture

  • Clean C# structure
  • Beginner-friendly organization
  • Modular systems
  • Expandable for larger projects

๐Ÿงช Ready-to-Use Demo Scene

A complete demo scene is included with the farming systems already connected and configured.

Test Immediately

  • Seed selection
  • Crop planting
  • Growth stages
  • Crop inspection
  • Harvesting
  • Inventory rewards
  • Garden bed placement
  • Saving and loading
  • Offline growth progression

๐ŸŒป Build Your Farming Gameplay

Start with a complete working farming loop and expand it into a deeper system for survival, crafting, economy, life simulation, or open-world gameplay.

Farming System provides a practical, modular, and expandable foundation for building persistent farming gameplay in Unity.

Updated 4 days ago
Published 11 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorSomeTimesAtNight
GenreSurvival
Tagsagriculture, crops, Farming, farm-system, inventory, Open World, planting, Sandbox
ContentNo generative AI was used

Purchase

Get this asset pack and 23 more for $144.94 USD
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On Sale!
39% Off
$15.99 $9.75 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9.75 USD. You will get access to the following files:

FarmingSystem.unitypackage 368 kB

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